As any significant prize-giving event nears, you'll find a demand for the addition of new categories to acknowledge underappreciated efforts and delight the passions of followers who have specialized interests.
Another commentator has already made supporting a scary games classification. That would be fantastic. The same goes for board games, this being someone's personal cause. However, I must insist when I prioritize just as with other dedicated enthusiasts, I possess a compelling case for why my demand remains most pressing and important of all. Here's the proposal: There should be an award type for logic-based games.
The Genre Classification Challenge
Categorizing art by genre isn't exact; it’s very subjective, and inevitably generate discussions resulting in unclear classifications. This explains why movie academies steer clear of genre categories. Yet it remains an unavoidable compromise for the industry of video games, which are so diverse they hardly constitute a single creative category.
For the full spectrum of gaming accomplishments to be recognized, and to ensure all game types to receive proper recognition, genre categories are essential.
Existing Game Classification System
Leading game ceremonies presently include genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these award types successfully include a lot of ground, making space possible for most games within them.
Different situation exists for brain-teasing titles. No appropriate category exists to put them. Think about these recent excellent titles, all very different: the architectural riddles from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go among existing types? Nowhere, that’s where.
Recognition Challenges
Many instances occur of brilliant puzzle games published annually lacking appropriate categories during gaming ceremonies, if they accidentally match for categories like Handheld titles, VR/AR Game, and the highly challenging small studio competitions.
- One classic puzzle game wasn’t nominated in any category in 2014
- A different innovative game was excluded that year
- Popular arranging title received no acknowledgment that year
- Just some logic titles managed to sneak into niche award types
Importance of Logic Titles
Frequently they represent small games, but the art in brain-teasers is of massive significance. Well-known matching games rank among most popular titles in the world maintaining this status for many years.
The famous puzzle experience rivals popular creative games for the title of most purchased experience; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.
Proposal and Rationale
Brain-teasers wouldn't encounter such difficulty. One could readily select five nominees interesting, varied, worthy titles every year with ease — or rather, with difficulty, since numerous excellent so many good games out.
To emphasize again, these represent titles that otherwise have no home during prominent ceremonies. Brain-teaser creators function at the demanding boundary game development, developing some of the purest expressions of the video game form. Comparable to film action specialists, they deserve recognition. Don't make them wait 35 years.